Event
Action
April 8, 2026

Laval Virtual 2026

Location: Laval (France)

Registration form

Sign up here

Download the paper

Fill the download form

Download the paper

Fill the download form

Registration form

Sign-up here

Pitch Template

Download here

Introduction

Virtual Worlds, solving real world problemsVirtual Worlds (VW) represent a transformative convergence of physical and digital realities, creatingimmersive environments where users can interact, work, learn and play in unprecedented ways. ThisStrategic Research and Innovation Agenda identifies the required foundational concepts andtechnological advancements driving VW, highlighting their potential to revolutionise various sectors,including industry, entertainment, education, and commerce. By examining the interplay betweenAugmented Reality (AR), Virtual Reality (VR), or Mixed Reality (MR) and other emerging technologies likeDigital Twins (DT) and Artificial Intelligence (AI), we aim to provide a comprehensive overview of VWs'prospects and associated research and innovation gaps. A deeper exploration of VWs' impact on societyand the economy gives context to the application and technology perspectives.VW are persistent, immersive environments, based on technologies including 3D and extended reality(XR), which make it possible to blend physical and digital worlds in real-time, for a variety of purposessuch as designing, making simulations, collaborating, learning, socialising, carrying out transactions orproviding entertainment1. They encompass a wide range of digital experiences, from fully i

Oops! Something went wrong while submitting the form.

Description

Laval Virtual 2026 is the 28th edition of Europe's leading event for immersive technologies (VR/AR/XR), held from April 8–10, 2026, at Espace Mayenne in Laval, France. The 3-day event gathers over 5,000 professionals, 180+ exhibitors, and 60+ speakers to explore XR applications in industry, training, and entertainment.

Key Highlights of the 2026 Edition:

  • Focus Areas: The event showcases technologies like Gaussian Splatting, Brain-Computer Interfaces (BCI), Haptics, and AI × XR, highlighting their role in enhancing industrial performance.
  • Expanded LBE Space: A 500 m2 area dedicated to Location-Based Entertainment (LBE) will highlight collective, immersive experiences.
  • Competitions & Innovation: Four major competitions (#Experiences, #ReVolution, #StartUps, #Students) will showcase pioneering projects, judged by international experts.
  • Networking: Includes specialized conferences, technical talks, and key networking events such as the LV Party and the Laval Virtual Awards.
  • Key Participants: The event brings together industry leaders, startups, researchers, and artists, including exhibitors.

Representation

The Virtual Worlds Association will be represented at Laval Virtual by :

  • Julien Castet
  • Maud Marchal
  • Eric Menou
  • Mike Matton

Oops! Something went wrong while submitting the form.

Registration form

Sign up here

Registration form

Sign up here

Pitch Template

Download here
Images
No items found.